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The current style guide may be found here: http://haxeflixel.com/documentation/code-style/
While I know it would be difficult to change certain conventions, I want to put forward some arguments and s…
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When using FlxTween's MultiVar to tween a FlxText, multi var will send the set_color function a float, which will cause an invalid operation when the function tries to perform a bitwise &= on windows…
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Ran into this problem on a previous project, then tried it in the default OpenFL project template. After compiling the OpenFL libraries for emscripten and upon compilation of the main js file, I get t…
tptee updated
10 years ago
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Supose that I have something like:
```
var position = new Vec2(50, 50);
```
And I want to move the thing 10 to the right.
```
TWEEN.Tween(position, {x: position.x + 10}).start()
```
On GreenSock's…
endel updated
11 years ago
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People have their preferences etc, so I can see how people can disagree.
I just replied to something about camera shaking. If CE had an integrated tweening library, then it would be done straight away…
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Hi there
Great project Babylon.js !!!
I just wonder is there any chance to add or if exist where I can find about - Boolean mesh ( to do any Boolean Subtraction Operations on Mesh ).
And other Issu…
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I've noticed that the tween demo is not up to date with the most recent changes. I created a fork and had planned to update it but honestly am not sure how to go about it.
I replaced all of the insta…
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I did a quick patch to make the code backwards compatible with transitionTo. Then I tested both 4.4 and 4.5 KJS on my game that is the 4th community demo on KJS website. I can say that your code worke…
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Hey Rob and all who want to participate in this discussion
While the delta tweening allows some cool stuff I encountered an issue that puts it a bit in question:
Like all coding languages big numbers…
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Hi,
I try to use tweening with box2dbody but it is not working. Texture is tweening but box2dbody not.
Is there another way or is it a bug?
``` javascript
var Stone= IgeEntityBox2d.extend({
cla…