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After some debugging. I find the Networkmanage 's gameObject can't be a child of another gameObject. otherwise will show this issue
"Exception:Failed to find any loaded scene named "XXXX""
and e…
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You posted last version as it's using Newtonsoft 13, but...
as soon as you install a plugin using Newtonsoft 13 like NETCODE for GameObjects, and then, downloading and installing your latest versio…
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**Is your feature request related to a problem? Please describe.**
I am fully aware that I do not fully understand how this package work. And I have a hard time understanding why this is how NGO is d…
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### Description
In cases where the server's NetworkTransfom rotates rapidly, and somewhat haphazardly, before coming to a rest, sometimes the Client seems to come at a rest at the wrong rotation, w…
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In the beginning of the Client Synchronization section has text that references a diagram, but the page does not have any diagram between these two paragraphs.
"The below diagram, Client Synchroniz…
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### TLDR
Client and transport ids are getting mixed up. `NetworkTransport.ServerClientId` should be a transport id and `NetworkManager.LocalClientId` is a client id yet the [current implementation](h…
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### Description
Can't build for WebGL on Mac os. Unity 2022.1.24f1, cause of
(0,0): error - System.TypeLoadException: Could not load type 'Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle'…
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NullReferenceException: Object reference not set to an instance of an object.
Netcode.Transports.SteamNetworkingSocketsTransport.DisconnectLocalClient () (at Library/PackageCache/com.community.netcod…
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Follow up from #10.
Updated to the newer version 2.0.1 of "Photon Realtime Transport for Netcode for GameObjects" which removed the issues above but throw in two new errors in Unity 2021.3.10f1.
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