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目的は下記の通り:
- OpenGL4.5を使用できるようにする(テッセレーションシェーダーを使用するため)
- コアプロファイルのみで書くようにする(古い書き方を捨てる)
- joystickの入力の改善
注意:
OpenGL 4.5ではglVertexAttribPointer()使用時にデフォルトのVAOオブジェクトは使用できなくなった。
そのためVAOオブジェクトを明示…
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I found problems in using all the commands that are available when a OpenGL context > 3 is needed, in particular, glGenBuffer was always returning 0 (and I saw that this is still an open issue).
Also …
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I don't know if this was working when I last tried all the shaders. Things are much better now. All the shaders now work on my cygwin64/win7 system except for geometry-test which crashes with the fo…
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Hi,
I can't make work syphon on unity 5.3
its due either to the 5.3 updates on OpenGL 4.x core,
or my macbookpro with the good old intelHD3000 and apple's poor GL support.(unity runs with openGL3.3…
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```
2015/05/29 12:05:04 UTC-07:00 [INIT] Loading shaders...
>Stacktrace:
Native stacktrace:
mono() [0x4b73d8]
mono() [0x50f13b]
mono() [0x423d22]
/lib/x86_64-linux-gnu/libpthread.so…
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OpenGL::Modern should be a complete replacement for OpenGL::Glew in app-shadertoy since it was developed from that code base. We need to verify that it supports all needed features so that we can con…
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```
D:\cpan\app-shadertoy>perl Makefile.PL && dmake
Generating a dmake-style Makefile
Writing Makefile for OpenGL::Glew
Writing MYMETA.yml and MYMETA.json
cp lib/OpenGL/ScreenCapture.pm blib\lib\…
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Hello!
My hardware: Intel Pentium E2200, 4 Gb RAM, ATI HD 4650.
I use Arch Linux (but it doesn't matter, because I get the same performance on all Linux-based systems) with opensource videodriver on…
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Complete OpenGL4.4 (ideally) or at least WebGL environment
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**first issue**
/Users/myname/Downloads/AwesomeBump-master/build-AwesomeBump-Desktop_Qt_5_6_0_clang_64bit-Release/Build/Ui/ui_mainwindow.h:384: error: no member named 'setElideMode' in 'QStackedWidget…