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Aloha, thought it was just my hardware being ancient and taking a minute when starting viewport/render but have debug stuff might be relevant. This actually may be an issue with Intels/Microsofts side…
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User feedback indicates better AR Apple rendering results than Android for the same USDZ/GLTF file.
Several recorded Apple AR rendering examples: https://bit.ly/37zp5Mc, https://bit.ly/3aulvF5 and ht…
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**Godot version:**
Godot 3.2.4 RC4
**OS/device including version:**
GTX970, 461.81, GLES3
Windows10 64Bit
Blender 2.92 (Steam version)
**Issue description:**
I'm trying to import some of …
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### Version of Radiance (latest development is 6.0-SNAPSHOT)
### Sub-project (Common, Animation, Theming, Component, ...)
### Version of Java (current minimum is 9)
### Version of OS
### T…
chipu updated
2 years ago
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ArmorPaint 0.9-1bdd741, Windows
**Issue description:**
when reimporting an .obj mesh (multiple materials / objects), the layerstack is completely purged. The materials remain, but all layers and g…
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Hi,
I am using win 10 pro, substance painter 7.4.0 and renderman 24.2
The plugins loads fine in substance, I can see the asset browser working, I can add new library folder and so on.
But when I t…
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![img](https://i.imgur.com/ioplEDt.jpg)
![img](https://i.imgur.com/GwfvBI0.jpg)
![img](https://i.imgur.com/r5d0YlJ.jpg)
Description: A hacker from Zone 0. He waits for drop storms to attract a drop h…
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@iyadahmed pointed me towards the bpy.app.handlers for our default asset library problem. I cannot see at the moment though how this could help us with our dilemma. This thread is to investigate exact…
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Hi im wondering if it would be possible to add some additional hotkeys for picking different viewport modes etc is there any way to currently do it or could it be implemented.
Feature like quick fav…
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Maps that are baked exist in a Blender file like any other texture, which means they might not be used in any material and thus have no users. Data blocks without users are deleted when the Blend file…