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## Description
I could say that your software is the best for fix the mouse in Mac so far, but some of the mouse it supports middle-left or middle-right; it will be cold if we can help it.
For exa…
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```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…
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```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…
-
```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…
-
```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…
-
```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…
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I have a strange anomaly: Tilting the controller moves inaccurately with high amplitude during up and down movement. It’s almost like an input delay, but no, it seems more of a miscalculation. Beat Sa…
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What are the motion sensors for?
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### Tested versions
- Reproducible in 4.2.1.stable-mono, 4.2.2.stable-mono, 4.2.2.stable
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Ra…
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I don't know whether or not this is possible (as it's meant to emulate an X360 controller) I noticed the setting as using a gyro unassigned. I decided I wanted to use ds4windows to test the citra 3ds …