-
# Raw WebGL
Alain Galván is an Engineer @ Marmoset.co, here's his personal portfolio focused on 🛆 Computer Graphics, 🎨 Art & 🎹🎸 Audio Design/Engineering.
[https://alain.xyz/](https://alain.xyz/)
-
# 14/89 Read
- [x] 1: Browser
- [x] 2: Knowing canvas
- [x] 3: Basics of 3D drawing
- [x] 4: Getting ready to render
- [x] 5: Basics of Matrix
- [x] 6: Vertex and Polygon
- [x] 7: Initializing …
-
What?
1. Update CEF library to latest version.
2. Please enable WebGL support (opt-in). [Test page](https://get.webgl.org/).
*cough* Why? *cough*
1. Due to security issue which were addresse…
-
amd
LOG: '0.544'
LOG: '0.640'
LOG: '0.799'
LOG: '0.765'
LOG: '0.637'
LOG: '1.302'
LOG: '0.822'
LOG: '0.630'
LOG: '1.027'
LOG: '0.606'
LOG: '0.962'
LOG: '0.810'
LOG: '0.825'
LOG: '1.049'
…
-
- hardcoded 30 ms timeout on texture load
- no support for
- transparency
- lines/points
-
If a person doesn't have the capabilities to run the game editor or game, they should have a message on their screen explaining that. Ideally a message about what capabilities they're missing, but I d…
-
It doesn't matter if the WebGL is blocked because it isn't there or because of a network policy. If WebGL isn't available, the test will try a total of three times, then quit, and nothing will happen…
-
**maptalks's version and what browser you use?**
v0.43.0, chrome
**Issue description**
Layers do not share WebGL context, which creates glitches when a map has more than one 3d layer. For example…
-
**Test Env:**
Platform: Android(Pixel 3)
**Actual Result:**
An error occurs for WebGL on Android:
`Requested texture size [4128x4128] greater than WebGL maximum on this browser / GPU [4096x4096]…
-
Update [SplatData](https://github.com/huggingface/gsplat.js/blob/4933ddfecf1a859da473013e63b9d883e298cd15/src/splats/SplatData.ts#L44-L94) to utilize fragment shader to calculate the matrix transforms…