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amd
LOG: '0.544'
LOG: '0.640'
LOG: '0.799'
LOG: '0.765'
LOG: '0.637'
LOG: '1.302'
LOG: '0.822'
LOG: '0.630'
LOG: '1.027'
LOG: '0.606'
LOG: '0.962'
LOG: '0.810'
LOG: '0.825'
LOG: '1.049'
…
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- hardcoded 30 ms timeout on texture load
- no support for
- transparency
- lines/points
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If a person doesn't have the capabilities to run the game editor or game, they should have a message on their screen explaining that. Ideally a message about what capabilities they're missing, but I d…
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It doesn't matter if the WebGL is blocked because it isn't there or because of a network policy. If WebGL isn't available, the test will try a total of three times, then quit, and nothing will happen…
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**maptalks's version and what browser you use?**
v0.43.0, chrome
**Issue description**
Layers do not share WebGL context, which creates glitches when a map has more than one 3d layer. For example…
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**Describe the bug**
So I have a CollisionBehaviour it have 2 custom fields which is masks and layers. I have a template. I added the behaviour to that template, change the layers, test the game, the…
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### Cocos Creator version
3.7.2
### System information
windows 11
### Issue description
在我尝试用性能较差的电脑去跑cocos creator的pc或手机端的网页,会显示webgl上下文丢失,显示出错地方为引擎的地方:
![image](https://github.com/cocos/cocos-…
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### Check for existing issues
- [X] Completed
### Describe the feature
I don't see the error highlighting in glsl code when i intentionally introduce an error
### If applicable, add mockups / scre…
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Moved from https://github.com/phetsims/fluid-pressure-and-flow/issues/251
In order to estimate an upper bound on performance and provide a way to incrementally add support for WebGL for different nod…
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It appears from the source code that the WebGL drawer does not support the tile-drawn / tile-drawing events:
https://github.com/openseadragon/openseadragon/blob/master/src/webgldrawer.js#L102
The …