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@stricq
Hello
Curious,
a) Can you add support for BC6H/BC7 to reader (and may be - compression, but cant assume how hard it would be, but source code of AMD's Compressonator is available on github…
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Now that bgfx supports IDL, you should consider using it to generate bindings instead maintaining this library manually.
Here is simple example of C# bindings I started working on:
```lua
newac…
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I'm trying to compress a BC6H volume texture that is not a power of 2. If I set the mips to -m 0 it works fine, presumably because this is automatic mip creation and it tries to create the full mipcha…
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Used the "1.png" as the original image, keep upscaling its upscaled result. The first result (1004 * 720) seems fine, but the second result (2008 * 1440) is a black image.
The first result:
![1_2x](…
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```
../../../src/bgfx.cpp (3287): BGFX Init...
../../../src/bgfx.cpp (1745): BGFX Creating rendering thread.
../../../src/bgfx_p.h (2815): BGFX render thread start
../../../src/bgfx.cpp (1754): BG…
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I pulled the repo today to test the BC6H_SF16 encoding (I need to make a modification to test exactly one mode against some data), and the sln doesn't compile in VS2015.
It first complains that CMP…
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* Version of vulkano:
commit 5233221ad908bfffbd9379da025e8cb62c9a84ea
Author: Lucas Kent
Date: Mon Jan 7 07:44:03 2019 +1100
Revert adding windows to CI, its not ready yet (#1149)
*…
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-----------------------
UPDATE:
Most example on https://github.com/SaschaWillems/Vulkan/tree/master/examples can run without issue
Card:
```sh
/usr >>> sudo lshw -numeric -C display …
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#### System Information
- Ogre Version: Master
- Operating System / Platform: Android / IOS
- RenderSystem: GLSLES2
#### Detailled description
Computed RTSS shader miss some functions.
When I …
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Subj.