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an issue from your book reader:)
item.js & Obstacle.js
cc.pool.hasObj---->cc.pool.hasObject
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### Cocos Creator version
3.8.3
### System information
iOS
### Issue description
iPadOS 版本是 17.5.1 , 微信最新版.
iPhone 的 iOS 17.5.1 是正常的, 但是iPad下就不行, 没有阴影效果.
这个可能是 微信小游戏的bug. 但是我也没有渠道跟微信反馈.
…
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能出个cocos creator 的客户端吗?目前只能用unity3d?
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To reproduce:
- Open 'Ubbie-Mesh' or 'Sheep' projects in DragonBones
- Export them to the samples/HelloDragonBones/Assets/ folder and call the project 'dragonboy_flixel'
- `cd samples/HelloDragon…
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你好,我直接下载的你的源码在本地跑的demo,本地预览环境。
案例里面,你的3张图片锯齿都很严重。请问要做什么修改吗?
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### Use Case
目前的 spriteFrame.texture 返回的不是 cc.Texture2D 对象.
### Problem Description
cc.SpriteFrame 和 cc.Texture2D 是有关联性的, 希望能从 cc.SpriteFrame 得到 texture.
项目里有 从 SpriteFrame 获得 texture 的需求.
###…
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这个项目的几个特效很赞啊,请问用python制作特效有什么好的借鉴思路吗?好像没有什么专门的python特效的库,如果要自制的话,去哪里找参考呢?
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Maybe you can provide some benchmarks to let us know what are differences/advantages between the Echo and other mainstream game engines, such as Unity, Unreal, and Cocos.
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Hi,
**Issue:**
I created my first project in cocos2d-x and its working only for web, but not for ios and android.
I have setup ANT_PATH path in .bash_profile too.
```
- cocos2d-x version: …
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Type 'VitePartialPlugin[]' is not assignable to type 'PluginOption'.
Type 'VitePartialPlugin[]' is not assignable to type 'PluginOption[]'.
Type 'VitePartialPlugin' is not assignable to type '…