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0x00007ffff024fe02 in idPlayer::SetCurrentHeartRate (this=0x50b0be4)
at /home/C933925/fi.xnet.dhewm3/neo/game/Player.cpp:5027
5027 refSound.referenceSound->ModifySound( SND_CHANNEL_…
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Would be based on Managed-OSVR just as the OSVR-Unity integration is.
http://www.monogame.net/
cc @JeroMiya
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This special issue is for us all ! Here we can present ourselves to learn more about all the contributors and other OpenRTS enthusiastics.
Don't be shy !
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http://lucumr.pocoo.org/2010/12/24/open-source-and-games
http://gamedev.stackexchange.com/questions/844/is-there-any-way-to-earn-money-with-an-open-source-game
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We need components for:
- Sound / Music
- [Collision](https://developer.apple.com/library/IOs/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Physics/Physics.html#//apple_ref/doc/uid/TP4001304…
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Edit: Ported subjects to wiki, strikethrough completed questions, collated and simplified remaining questions.
How can I / best practices for:
- Converting OOP game into ECS
- Why does isActive retur…
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As far as my limited knowledge goes, since we will soon have post-processing shaders like bloom integrated into Paragon master, that also means that the old anti-aliasing will no longer function.
Bas…
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In fixing #3, I've hit a roadblock in not being able to load the tileset. LibGDX is complaining that the tile-set does not have a color depth of 8 bits (the standard is 24, but whatever). I get this…
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Heya,
I want to contribute to this, but just wondering if Nintendo doesnt have any objections with this.
Although this is not for income game and open sourced, the resemblance is almost identical to…