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I added the 3 haxelib projects:
```
HaxePunk: [2.5.0]
lime: [0.9.3]
openfl: 1.1.0 1.1.1 1.2.1 [1.2.2]
spinehaxe: git [dev:/usr/lib/haxe/lib/spinehaxe/git]
spinehx: [0.2.0]
SpinePunk: git [dev:/usr/li…
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It would be very nice to have a code snippet in the README showing how to use the library. It would also be nice with a minimalistic example using the library although that would take some more work t…
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- radiobutton
- checkbox
- input
For some help see this series of tutorials: http://active.tutsplus.com/series/flashpunk-ui-components/
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see: http://forum.haxepunk.com/index.php?topic=651.msg2351#new
ghost updated
10 years ago
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Hi there,
I'm trying to run this test case:
``` haxe
package entities;
import massive.munit.Assert;
import utils.GameMap;
import mockatoo.Mockatoo.spy;
class VillagerTest
{
private var villag…
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OpenFL-bitfive is a minimal backend for HTML5 targets with improved performance. You can read about it [here](http://yal.cc/introducing-openfl-bitfive/) and see the source code [here](https://github.c…
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https://groups.google.com/forum/#!msg/haxelang/8Yc8i2nlOLw/nPcEcxW2FDUJ
http://haxe.org/file/CHANGES.txt
This would make for a good reason to push a new version, joshua said that there will be a new …
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To add to the roundup todo list, use the following markdown format and list any libraries you used.
```
- [ ] optional description [link name](/link/to/item) by [Persons Name](link/to/person)
```
skial updated
10 years ago
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Is there a way to "draw" stuff after the post-processing phase is over?
For example, if my game has an HUD layer (for a health bar, score, etc.), I'd like the shaders to do their work but _not_ apply…
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@MattTuttle has already replaced the one for sorting layers, but there's a bunch of them in other sections of the engine code (Emitter, BitmapText, ...) that could possibly be called/recreated every f…