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xBRZ 1.4 just [relized](https://sourceforge.net/projects/xbrz/files/xBRZ/), bringing 6xBRZ support
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Godot 3.0.2
I had a look at this merged PR https://github.com/godotengine/godot/pull/16898/files
Which adds a way to convert a bumpmap into a normal map, and I see issues with it in the context of…
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Having similar build issues to other users with the current master, however I've set my path variable for AWK and GAWK as well as the legacy "AWKPATH" and still getting the issue of "missing files".
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Rice's "Texture upscaling/enhancement" setting has plenty of common filters. However, almost all of them render the game mostly if not entirely unplayable.
Here are some screenshots. The settings a…
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mpu401 = intelligent
mpubase = 0
mididevice ="C:\Program Files (x86)\QSynth\fluidsynth.exe"
midiconfig =
samplerate = 44100
mpuirq …
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Description:
Playing Yoshis Story with the default settings results in a black background and yoshis is duplicates itself.
Means If Yoshi is running the last frames from yoshi are still visible (so yo…
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I was unable to set scan lines using Scandoubler Fx from the menu.
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For the lack of a better place, I would like to request a half size screen option as part of the "aspect ratio" sub menu for HDMI output.
To me, it seems even my 22" monitor is much too big for such …
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This has been happening for some time, just got around to getting back to it. Getting linker failures building latest master on Debian Sid.
> [1/1] Linking target snes9x-gtk
FAILED: snes9x-gtk
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When you select horizontal orientation with a core, the direction controller is not rotated and you can't play like this.
You get no scanlines either.
Is there any config option to enable this ?…