-
The map display is terrible. It takes up a ton of space and obscures a relevant part of the world. The amount of times i've walked onto a landmine just because i had the map fully open is silly.
I …
-
Numerous garbage ground textures. Top is GL, bottom is software renderer.
https://cloud.githubusercontent.com/assets/1075274/15454961/a4f40dec-2046-11e6-8769-74756736385b.png
https://cloud.githubu…
-
Hello,
I am trying to deploy the visualizer on a cloud. It works fine on a localhost, but doesn't work on the cloud. I tried the following commands for localhost and for cloud:
Localhost:
```
…
-
Because I use ssh to connect a server. I need render offscreen. However, when I run “python projects/mmdet3d_plugin/visualize/visualize_nusc_video.py $YOUR_SAVE_PATH $YOUR_VISUALIZE_SAVE_PATH”
I me…
-
I received this example file today: [example.mkv.zip](https://github.com/libass/libass/files/5544192/example.mkv.zip)
When played in mpv with `--sub-ass-vsfilter-blur-compat=yes`, this file results…
-
**System:**
- OS version: Ubuntu 22.04 LTS
- Python version (if applicable): Python 3.8.10
**Describe the bug**
I have used sapien to render camera pictures as observations in a gym environmen…
-
e.g. large protein families
-
## Summary
Off-screen, direct rendering using the pbuffer fails. Calls to glXCreatePbuffer() return the following error:
```
X Error of failed request: BadMatch (invalid parameter attributes)
…
-
Hello!
It would be great if there was a way to log a pointcloud or mesh to rerun, specify a camera pose, and programmatically save a "screenshot" of that object from that specified pose. It would …
-
```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…