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Is there a way to create a wall so the particles would be stopped or bounced off?
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Tutorial: https://www.youtube.com/watch?v=6UlU_FsicK8&t=15s
Particle System:
https://www.youtube.com/watch?v=niSWXhWNyQQ&ab_channel=CGHOW
https://dev.epicgames.com/community/learning/talks-an…
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Hello,
Recently I've found a bug where, when you click on the book itself instead in the arrows to switch pages (Seems to be only when holding the 'book and quill'), the game freezes and crashes.
…
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### GregTech CEu Version
2.4.3
### Modpack Used
Nomifactory CEu Edition
### Addons Installed
_No response_
### Environment
Forge Server
### New Worlds
Unsure
### Cross-Mod Interaction
Unsur…
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One of the most important animations.
Either use particles or a fade in of an image like PS (use PS's image?)
It needs to be fast though since it's at the end of every turn (600 ms sounds good)
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As a group, we should brainstorm game genres and features to inform the project's direction at a high level.
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The console command cl_new_impact_effects is not working, strangely. I think there are reasons behind this.
1. particles_manifest for HL2DM is missing impact_fx.pcf even though the actual PCF is there…
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```
Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
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```
Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
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**Describe the bug**
Running preprocessing without --no-keep-real makes particles with 65 pixels instead of 64, and then train_cv for opusDSD complains that the pixel size isn't even.
```
Traceback…