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NOTE:
Here is the test repo that I added the prototype project to
https://github.com/blurymind/Godot-eventSheetPrototype
Everyone is free to fork or do pull requests đź‘Ť
IDEA:
We currently have …
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* AEM Version 6.5
* including Service Packs6.5.10
* ACS AEM Commons Version:5.0.10
* Reproducible on Latest? yes
We are currently upgrading aem 6.4 to 6.5. We notice the generic list is not load…
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I dont't know the actual planned workflow to create a game with mundus, but i think we will need something for the game logic.
1 Solution (possible in near future):
- When the libgdx runtime is ready…
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Hi,
Any plans to add optional decoding of the vendor IDs etc like `lspci` does? I had a look at the format of `/usr/share/hwdata/pci.ids` and it seems quite simple to parse. Unfortunately it doesn'…
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## Expected Behavior
The `cache.shared` object [is documented](https://www.openhab.org/addons/automation/jsscripting/#cache) as allowing any script to access it and "share" information. The documenta…
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The scripting engine should initialize the javabridge with the current VM, which can be fetched from the JNI environment if the javabridge hasn't been started. There are a few nuances of the javabridg…
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### Describe the project you are working on
A game that relies on many coroutines that could potentially fail at runtime and would require a lot of error handling/checking
### Describe the probl…
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This Clojure script works:
```
(println "hello world")
```
This Clojure script works:
```
#@String name
#@output String output
(def output (str name "J"))
```
This Clojure script doe…
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I would love to be able to play through the campaign using this engine! Are there any big technical limitations when it comes to supporting the campaign?
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the caching is done in scripting with:
`sys.cacheSoundShader ( "whatever_sound_decl_name" );`
this is initiated from an entity scrtiptobject ( so it's running on an entity thread )
in vanilla it wor…