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# Basic informations
- **OS:** [Windows]
- **VSCode version:** Insider
- **Extension version:** Latest
# Further Information
When working with `methodmaps` my computer started taking off.
![…
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* if mainPath is not set the extension will not work
* warning ```Invalid MaintPath setting. Please make sure it is valid.```
# Basic informations
- **OS:** [Windows]
- **VSCode version:** Lat…
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# Basic informations
- **OS:** [Windows]
- **VSCode version:** Latest
- **Extension version:** v5.3.3
# Further Information
An `#endif` at EOF is marked as an error (even if the syntax is c…
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# Basic informations
- **OS:** [Windows]
- **VSCode version:** Latest
- **Extension version:** v5.3.3
# Further Information
Member functions of methodmaps that return a `char[]` is incorrec…
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Hello! I have an issue.
Whenever I try to replay the STV demo, the game shows this:
`Map does not match the version on the server (string table differs)`
I was testing on a dedicated server on re…
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# What do you want to see added to the extension?
I suggest adding support for AMXXPawn.
The syntax is 95% similar to SourcePawn of the old syntax version.
I am attaching a slightly corrected tmL…
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# Help us help you
- [x] I have checked that my issue [doesn't exist yet](https://github.com/alliedmodders/sourcemod/issues).
- [x] I have tried my absolute best to reduce the problem-space and …
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_[SM] Unable to load plugin "vehicles.smx": Native "SoundScript.Count.get" was not found_
```
SourceMod Version Information:
SourceMod Version: 1.11.0.6888
SourcePawn Engine: 1.11.0.6…
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# Basic informations
- **OS:** [Windows]
- **VSCode version:** Latest
- **Extension version:** 5.0.3
# Further Information
- No suggestion (Seems to be solved - Edit 3)
![image](https://us…
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Using tf2attributes:
```
int wep = SpawnWeapon(client, blablabla.....); // wep is the spawned weapon's entity index.
if (IsValidEntity(wep))
{
TF2Attrib_SetFromStringValue(wep, "custom item mo…