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From https://community.cesium.com/t/strange-ue5-earth-issue/19584
User noticed an issue in their scene where Cesium World Terrain will flicker when not selected in the World Outliner. The project i…
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Hello! I love the mbtileserver project and find it very useful. I'm at the point where I'm serving roughly 10,000 different mbtiles files, and they are updated on a mostly random basis (depending on u…
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According to [req 11 of the Standard](https://docs.ogc.org/is/20-057/20-057.html#toc40):
> If the API has a mechanism for exposing root resources (e.g., a landing page), the API SHALL advertise at …
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Right now, it seems like we are not traversing tilesets that are in symlinked directories within the tileset directory.
This would allow symlinking multiple subdirectories into a single tileset dir…
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I'm using Tiled for the first time. I've tried so hard to import my map, but I have no idea what's wrong with importing it to unity through SuperTiled2Unity. I even tried to import an example map, the…
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**Describe the bug**
* r.tileset test fails with PROJ 8 with `cannot expand +init=epsg:4326 +type=crs`.
* Changing `+init=epsg:4326` to `epsg:4326` (which AFAIU should work) fails in m.proj becaus…
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i tried your code in 2 platforms. it correctly runs in linux with 60 fps. but when I tried your code in windows the fps downs about 4.
btw i also changed this lines because i had got an error in Win…
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The maximum size of the Tileset should be specified by `data-bit-depth`, which determines how Maps are processed. For example, with `data-bit-depth="6"` each Map will be broken into 6-bit integers. (R…
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Like [glTF's copyright property](https://github.com/KhronosGroup/glTF/blob/master/specification/schema/asset.schema.json), This could be as simple as:
``` javascript
{
"asset" : {
"credit…
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At the moment many of the tests are integration tests rather than unit tests. `TestGenerateTilesets` and `TestMetaOutputCorrect` are also rather slow, especially with a debug build. This is because th…