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```
[E] 3: [executionContext.cpp::validateInputBindings::1831] Error Code 3: API Usage Error (Parameter check failed at: runtime/api/executionContext.cpp::validateInputBindings::1831, condition: prof…
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### Describe the bug
I've read all closed isssues on this problem but nothing helped. The same problem each time - doesn't render and the node is muted (as on the picture).
### To reproduce
press …
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*Note: This feature was discussed with reduz. It's probably good to implement if someone finds a way to do it.*
**Describe the project you are working on:**
The Godot editor :slightly_smiling_fa…
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I am new to using holdouts in RManForBlender. Have tried all the workflow suggestions I have found and none seem to be working correctly. I have never used separate passes and combined them so, I ha…
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Add the following shaders to the shader catalog with a short description:
- [Glamarye](https://github.com/rj200/Glamarye_Fast_Effects_for_ReShade)
- [Volumetric Fog (V2), Rim, NiceGuy Lighting](http…
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## What just happened?
Linden Lab has decided to move SL on Metalness workflow to implement PBR, instead of keeping Specular workflow.
## What were you doing when it happened?
x
## What were you ex…
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## Prerequisites
- [x] Using npm
- [x] Using an up-to-date [`main` branch](https://github.com/electron-react-boilerplate/electron-react-boilerplate/tree/main)
- [x] Using latest version o…
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The new lighting system is very nice and leads to sick screenshots like this
![Skywanderers 2020-04-15 12_19_08 PM](https://user-images.githubusercontent.com/53021785/80568618-a09d3f80-89b4-11ea-8988…
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### Issue Description
I have been using this fork of Automatic for a long time, and within the last day my iterations per second have dropped from about 6 it/s to about 2.5 s/it. It seems to have h…
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Volumetric Fog shows up in Hammer, but not in-game.
To reproduce the bug. Just add any volumetric lights into your map and compile the map. It will not show up after compile.
In Hammer:
![sbox…