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This extension adds support for using cooperative matrix types in SPIR-V. Cooperative matrix types
are medium-sized matrices that are primarily supported in compute shaders, where the storage for
th…
kpet updated
5 months ago
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build ncnn with vulkan, and use it in a shared library(tested on windows now), will crash at exit.
code is [here](https://github.com/caishanli/test_vulkan_so), yolov4 param is [here](https://github.c…
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**Describe the bug**
`pixi run rerun` immediately crashes with "Not enough memory left" error. I believe I have quite a lot of memory, both RAM and GPU RAM free.
```
$ pixi run rerun
✨ Pixi ta…
k-bx updated
3 months ago
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### Describe what you were doing
Please add the NSFW label.
SWF: https://www.fenoxo.com/play/CoC_1.0.2.swf
Image Pack: https://forum.fenoxo.com/threads/hn0s-custom-image-pack-version-6.32/
Ste…
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OS is win11, I notice koboldcpp 1.64.1 has vulkan driver support, so I make a nice try with my AMD 6800U, 32GB ram, 3GB vram with GPU shared memory. Its total vram could be boosted to 17GB. It has vul…
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These are things that I keep getting hung up on. It is clear how gdb/perf work for example, by using the ptrace/open_perf_event syscalls in the linux kernel. However when it comes to gpu programming t…
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## error log | 日志或报错信息 | ログ
没有报错,CPU推理结果正常,GPU推理结果有问题。如下图所示,上面为GPU的结果,下面为CPU的结果:
![P30809-070446](https://github.com/Tencent/ncnn/assets/21071150/9add5617-052f-4bfc-ab1c-61f60b788d8c)
## contex…
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## Bevy version
I first found the bug when trying the 0.14 release candidates. I ran a git bisect and tracked down the problem to the commit which updated bevy to use winit 0.30. So all Bevy versio…
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Hi!
I'm completely new to Vulkan (although an old time OpenGL coder) and, in order to get a very practical introduction, I went to the Sascha Willems samples. However, I found that the xcode/exampl…
cesss updated
5 years ago
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### Godot version
4.0.stable
### System information
Windows 10, Vulkan API 1.2.131, Forward+, Intel UHD Graphics 26.20.100.7926
### Issue description
Launching Godot from RenderDoc will crash if …