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- Look boost and develop a generic API over boost for data queries
- Look for GPU spatial data structures
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Can be reproduced with this scene:
```
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We have a multiapp, who is using an embedded mesh of the master app, ie every element on this mesh is contained in one single element of the master mesh. To facilitate the data transfer, we'd like to …
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I've been looking through the renderer code, and wondering about perofmance overhead of using a plethora of individual meshes. Looking at the code, there are 2 major improvements to be had:
- culling
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Usnul updated
8 years ago
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I think it'll be cool to have OctoMap implemented in CUDA or OpenCL to speed things up even more.
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I tried a few different versions of BulletSharp, including 2.83, and they all say 'TriangleMeshShape has no constructors defined', making me think it's not implemented. Is there an alternate version w…
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I have a problem running the Mesh_3 demo application with CGAL 4.7 beta 2. I work on Windows 7 with Qt5 and build the complete CGAL_DEMOS.sln. My directory
D:/CGAL_Build/demo/Mesh_3/Release/
c…
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I was wondering if the extrude part of [TextGeometry](https://github.com/mrdoob/three.js/blob/master/src/extras/geometries/TextGeometry.js) could be somehow separated into it's on `ExtrudeGeometry` c…