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When enabling both `plugins` or only `gd-openai-coding` its not clear what went wrong.
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### Describe the project you are working on
Various version controlled projects derived from a single [game template.](https://gitlab.com/20-games-in-30-days/godot-4-game-template)
### Describe the …
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Hello there!
I really liked your work on this and It makes creating complex projects, especially those which uses the REUSE spec easier.
But an problem that I found while incorporating your plug…
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As a user I want to add Gut to my project as a git submodule like this:
```
git submodule add git@github.com:bitwes/Gut.git addons/gut
```
This would allow me to use git to manage which versio…
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Hello,
_question regarding version 1.2.3 running on Godot 3.5_
I just started playing around with the Asset and noticed strange behaviour.
I am inside the **Main scene** in the **example folder.…
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[If you search for "debug_draw"](https://github.com/search?q=repo%3AAlmostBearded%2FGodotDebugDraw%20debug_draw&type=code), you'll see that the demo scene requires this addon to be installed in ./addo…
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This is a super useful plugin, but I didn't realize such a thing existed as it was not in Godot's official Asset Library.
It would be nice if it could be added. Instructions for submission can be f…
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Really cool project, love having this kind of tool for prototyping. Ran into a bit of an issue trying to use the prism tool. Not 100% sure what's happening(type cast issue? base Node not Node3D maybe?…
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Hi there, first of all thank you for creating this crucial project that enables everyone to actually use Godot for professional large scale applications.
To keep things short, I cannot activate the…
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**OS:**
Linux Ubuntu 18.04 LTS
**Blender version:**
2.8
**Issue description:**
Snap installation directories are read-only, even for root. Godot's plugin thus cannot be installed where other …