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A new optimization approach to visual FX has been introduced levering on the latest engine breakthrough.
It will allows much greater performance in VFX intensive situation like space combat.
All par…
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**Describe the bug**
Running preprocessing without --no-keep-real makes particles with 65 pixels instead of 64, and then train_cv for opusDSD complains that the pixel size isn't even.
```
Traceback…
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### Describe the project you are working on
Godot Engine
### Describe the problem or limitation you are having in your project
The behavior of the `emitting` property on one shot ParticleSystems is…
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- The plastic wheels use the normal wheel model
- All netherite engines are not sorted with the other engines
- Vehicles don't get damaged by lava
- Land vehicles can still drive underwater.
- Pan…
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The particles are flickering and calling the setParticles function freezes the scene, I get 2 - 10 FPS on cpp and 10-15 on HTML5 with 20.000 particles where I get 60FPS with the original BJS.
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Hi, I tried importing this into Unreal 4.16, but for some reason it's showing me black screen. It's likely that I'm not doing it correctly. Has this been a common issue? Thank you!
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Currently when trying to launch `postcompiler.exe` through wine, I get a Uncaught Exception error shown through the console.
```
[E] logger.except_handler(): Uncaught Exception:
Traceback (most rec…
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So I finally got the particle editor and made some lovely looking (in the particle editor at least) flame effects.
But when these effects are used in MAX it is blatantly obvious that something is m…
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Currently particles are not rendered. They need to be integrated into the ray tracer.
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These blocks have untextured particles when running/jumping on them:
- all three chests
- Escritoire
- Analyzer
- all three engines
- Still
- Bottler
- Carpenter
- Squeezer
- Moistener
- Fermenter
- C…