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I tried making an unlit material that's lit by bakery volume but it doesn't seem to work:
![image](https://user-images.githubusercontent.com/26075468/102678355-b090ac00-415c-11eb-951c-c48bc9b248b9.pn…
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# How would you like the feature to work?
Physically based shader system:
1. Real physical based rendering materials that represent how objects accurately look in real life; e.g. metals, ceramic…
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Is it possible to import your own shaders in Neos?
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> Great! There are a few things we could still add, but first let's get this out. I would be interested in doing a PR with some more features and tweaks... This is too much fun... So maybe it is best…
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**Describe the bug**
When making changes to Script Canvases, often the first "Play-Mode" entry does not reflect the new changes made and saved in the editor.
In non-multiplayer projects one simply n…
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### Summary:
Material Canvas (MC) will empower users and eliminate pain points associated with hand authoring material types, materials, and shaders. It will offer intuitive, easy to use, node base…
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Since around 2020-10-05 I started to notice severe freezes on L4D1 campaigns.
If I remember right, it was OK when TLS update arrived and only noticed it after a while.
When I play campaigns with…
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Hi, first I want to thank you for that amazing package!
While importing a model with some glass materials I was surprised to see it totally opaque.
In the shader graph you linked _Albedo Sample T…
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I'm running:
- Debian 12
- KDE Plasma 5.27.5
- Wayland, but also happens on X11 (more noticeable as I can uncap FPS)
And my specs are:
- Ryzen 5 5600
- RX 6700 XT
- 32 GiB RAM
[log.txt](http…
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Rainfall modelling appears to be present in an older version (as shown in this video https://www.youtube.com/watch?v=_8y9peDmtwg) but seems to have been removed.
Could this be re-implemented, and …