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Dear Simon,
I am reading your code of preprocessing. I have two questions in my mind about "RootTransfomer" ---
1> There are three kinds of transformations,hip-centric is clear, and in your paper,…
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##### Description of the problem
When creating a polygon with constructPathShape.toShapes the order of the constructpathshapes commands plays a role which shouldn't be the case. (I think so)
I am…
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This issue tracks design consideration for the v4 simplification. Instead of keeping separate design documents for each part of the library, we keep everything into one for simplicity.
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Hey,
would it make sense to use https://github.com/gkjohnson/three-mesh-bvh ? for speed up raycasting
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##### Description of the problem
Not sure if this is the same bug or two different.
1. Whenever SkinnedMesh origin is out of camera frustum, the mesh gets culled even if its actual transformed …
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"Each GeometryInstance can set a material with two indices, matSetIdx and matIdx, so you can set multiple materials with the same matIdx. Then you create a GAS from the GeomInst and set the number of …
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I have built a VR application similar to [WebVR-Vive-Dragging](https://threejs.org/examples/#webvr_vive_dragging) that allows to interact with numerous 3d objects using VR controllers. This means that…
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**Describe the new feature:**
As we know, blender can use GPU for rendering if the hardware support it. We can configure Blender thru ctrl+alt+u, "system" tab and in "Cycles compute device" select CU…
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##### Description of the problem
I've been testing the line picking and it seems sometimes the `ray to line` distance is incorrectly computed, resulting in the intersections from the raycaster to be …
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Blender version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f54494e, type:
build date: 2019-07-29, 09:44 AM
Add Mesh: Stop motion OBJ 2.0.0
By complex OBJ I mean …