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For fast rendering of lots of 3D objects, we batched geometries into single large objects.
These objects could have a lot of overlapping geometries. And when we raycast them, we can get up to 20k i…
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I've try npm install three @react-three/fiber but my code cant run because there's something wrong with the module and stuff, here's the problem. I've searched for the solution but can't find anything…
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**Describe the solution you'd like**
The name mesh sequence is different then addon title, is confusing when one needs to find it.
**Describe alternatives you've considered**
Rename it same as ad…
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Hello @gkjohnson and thank you very much for this amazing library, I'm using it on almost all of my projects ^^!
Recently I stepped into a small issue and I would love to hear your advice.
I am …
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This issue happens to me because I'm making particular things. But it could lead to general errors that have not been detected yet. Also, this is more an issue of Three.js rather than Three-mesh-bvh.
…
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Dear all,
Is it possible to find all the polygons and their corresponding depths intersected by the given ray in a mesh?
Thanks,
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The raycast is not applied against the (inverse) `matrixWorld` of the `Mesh`.
When the `Mesh` is inside a scaled/rotated `group` the intersection is incorrect due to this missing calculation.
See …
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P.S. it is not question, it is feature request for `frustum.intersectsGeometry(mesh.geometry)`
I mean not bounding box and bounding sphere, but exactly pixel perfect, I mean.
Maybe shader or s…
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Hello,
When trying to `import { XacroLoader } from 'xacro-parser';` in my typescript project I'm getting the error:
```
Error: node_modules/xacro-parser/src/XacroParser.d.ts:3:75 - error TS7006…