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[//]: # (***************************************************************)
[//]: # (** Please, in order to create a report, fill this template **)
[//]: # (*****************************************…
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Yes need to make an issue to fix this after water overhaul for tracking, otherwise it will get forgotten and lost.
_Originally posted by @johnkslg in https://github.com/StrangeLoopGames/Eco/issues/…
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Summary pretty much covers it. Feature request for a "Set All Traps" or "Build
Max All" and a drop down box that hires mercs for all wilds instead of
individually for each city on the Wilds tab…
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While working on documentation for the es7-membrane GUI, I realized the first trap, getPrototypeOf, is dangerous to disable. When disabled, an es7-membrane proxy trap simply throws when invoked. Tha…
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I need to put it somewhere as feedback comes in from people playtesting so I don't forget.
- Boss Souls as ice traps don't have a glow
- Fishing pole doesn't seem to be required to fish in fishsan…
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## Revised Innate and Special Abilities
This section details changes to innate and special abilities.
### Thief Abilities
#### **Set Snares** (Revised)
>_**Revision Notes**_: M…
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This message is spammed repeatedly even if you have a massive 50+ tile workshop
and more than enough space for 4-5 workers.
Im not sure how but it seems that once you manufacture a portion of th…
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### Why this would be helpful
Currently, userscripts with `"runAtComplete": false` may possibly run as soon as the `` of the document has been opened (and not necessarily closed).
This behavior …
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The red coral in the underwater agility area causes you to float up when swimming on it and it takes away ~30% of all your mermaid tears which can be a lot. Seeing as other "traps" like the pyramid pl…