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Description:
Nothing is rendered on my Windows machine when I run any example in the bevy_ecs_tilemap repo.
![image](https://github.com/StarArawn/bevy_ecs_tilemap/assets/73443592/9206912e-b4b1-4373-…
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Hi! I recently discovered you library and it looks great!
Could you add it to the [Bevy assets page](https://bevyengine.org/assets)? [Here](https://github.com/bevyengine/bevy-assets) is the repo.
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## What problem does this solve or what need does it fill?
Easy to test the bevy program, and can easily receive global input, such as global shortcuts
## What solution would you like?
Send virtual…
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Support markdown syntax in rectangle. Render markdown once a user stops editing rectangle.
Features:
- [x] bold text style
- [x] italic text style
- [x] links
- [ ] inline images
- [ ] headi…
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Sorry if this is an inappropriate place to post this, but I have been working these last two weeks pulling out my hair with how to make an educational mode7 approach for webgl shaders (specifically wi…
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Hi, great crate!
I'm making a top-down dungeon, where the levels are made up of tiles, and my tiles are all in a single spritesheet.
I've created a separate spritesheet with textures only represen…
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When not directly scrolling / dragging / clicking egui ui elements, all inputs get passed through to `bevy_panorbit_camera` when using the following code to add ui systems:
```rust
add_systems(Updat…
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I've been having a very hard time with this and wonder if there's any way bevy_rapier might make this easier. I'm trying to integrate physics into my pathfinding, which can take more than a single fra…
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## What problem does this solve or what need does it fill?
Added in #9135, this is fundamentally a tool used by developers to inspect their game.
It should be integrated with bevy_dev_tools for:…
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Do you have any plans to update to Bevy 0.12?