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**Is your feature request related to a problem? Please describe.**
I'm trying to build an editor where all shapes can be simplified into two basic types: Line and Bezier Curve. I couldn't find any it…
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Links
- [react-native-macos](https://github.com/ptmt/react-native-macos)
- [react-native-windows](https://github.com/Microsoft/react-native-windows)
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## Outline
Currently OpenSCAD uses it's own limited parser to read DXF files (2D-only) which does not support things like curves/splines. A previous GSoC project started with converting the BRL-CAD…
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**Godot version:**
v.3.2.2.stable.official, v.3.2.3.beta.custom_build.bdd1e7486 (bdd1e74869cab44c062994cb8a5b3068fa7164d2)
**OS/device including version:**
Gentoo/Linux x86_64
**Issue de…
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See FoCG 3rd chapter 15 for a mathematical discussion regarding curves and splines.
- [x] Implement Cardinal cubic splines
- [x] Convert ccs -> cubic bezier spline
- [x] Plumb together with the g…
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There seems to be a bug with BZ-ENVELOPE and BZ-MAPPER (v1.0.17) when using two nodes.
Basically, the output of the functions is unresponsive to the x position of the control point. The splines are…
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The function `SPChangePointType()` in splinechar.c has a unsatisfying behaviour that I will try to describe in two GIFs:
1. If you change a single-linked corner point to a curve point, it will head…
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Before attempting to introduce automatic text smoothing, we need some idea of when and how to smooth a path. There are two situations I can think of where adhering too closely to a path brings ugly re…
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**Describe the project you are working on:**
The main mechanic of a tool I'm prototyping is an [schematic editor](https://en.wikipedia.org/wiki/Schematic_editor). There is a logical problem/puzzle …
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## Description of Proposed Feature
Wing Modelling may follow various methods, which require explanation and conventions in particular on how large _dihedral_ (i.e. winglets) or large _twist_ (in pr…