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I tried to run some lightweight app/game in an isolated sandwine environment with no network (like firejail --net=none) and restricted file access and not having to spin up gaming vm.
`sandwine --x…
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![ULES01144_00000](https://user-images.githubusercontent.com/54099546/72225021-d262d580-3580-11ea-8a2e-997c7f7a7680.jpg)
### What happens?
Game has broken textures
### What *should* happen?…
ghost updated
3 months ago
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SlimDX.Direct3D9.Direct3D9Exception: „D3DERR_INVALIDCALL: Invalid call (-2005530516)
apears after that line: m_Device = new Device(m_D3D, 0, DeviceType.Hardware, Handle, CreateFlags.HardwareVertexPro…
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```
Description:
To instead current input data storage. It needs to work with D3D shader.
```
Original issue reported on code.google.com by `wuye9036` on 12 Apr 2014 at 2:18
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```
Description:
To instead current input data storage. It needs to work with D3D shader.
```
Original issue reported on code.google.com by `wuye9036` on 12 Apr 2014 at 2:18
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Also should not try if GLEW is not found.
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For example, this one: https://share.oculus.com/app/the-rpg-room (perhaps a signup is needed for this website, to download it, but it's free of cost in any way).
No Oculus Rift is needed to start the…
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```
Description:
To instead current input data storage. It needs to work with D3D shader.
```
Original issue reported on code.google.com by `wuye9036` on 12 Apr 2014 at 2:18
-
```
Description:
To instead current input data storage. It needs to work with D3D shader.
```
Original issue reported on code.google.com by `wuye9036` on 12 Apr 2014 at 2:18
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Enabling windowed mode is a god-send as it prevents the game from crashing when alt-tabbing.
Unfortunately, it causes highly-saturated bloom lighting.
FULLSCREEN: https://i.imgur.com/gzowi2P.jpeg
…