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In order to allow a realistic spatial audio rendering, the orientation of the head is of substantial importance. For example, VR glasses like Oculus Rift adapt 3D audio to current orientation of the h…
hoene updated
3 years ago
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**Describe the bug**
Clicking "Apply" on the config window causes a segfault
**To Reproduce**
1. Start AITrack
2. Click "Configuration"
3. Make no changes
4. Click "Apply"
5. Segfault
**Ex…
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My controllers don't work with Vivecraft (just don't function at all, hands are reached in front and to the front direction of headset), but work perfectly fine with every other SteamVR game I've trie…
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### Preliminary checklist
- [X] I have read the [README](https://github.com/bromite/bromite/blob/master/README.md).
- [X] I have searched the existing issues for my problem. This is a new ticket, …
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I seem to be stuck on 'Connected! Streaming will begin shortly. I have tried different resolutions and bit rates but this does not seem to have any impact. It seems that head tacking is working but no…
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## Feature request
Head tracking is missing from Ardupilot ecosystem, let's add it
**Describe the solution you'd like**
Ground head tracking solution (for example, fat shark head tracker, or ark bi…
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Since @polygraphene is nowhere to be seen, I'm leaving this here for people who are coming here and asking this question over and over since I have no good resource to point them to. #479 #477 #476 #4…
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I was having problems with the new PS3 Eye open driver, so decided to try the neuralnet tracker.
It's tracking my face with a C920 perfectly, so I tried it out with DCS World and BMS 4.35, merely cop…
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As per title opentrack-wrapper-wine.exe.so process crashes just after launch. If started from console with
env WINEPREFIX= wine /usr/lib64/opentrack/opentrack-wrapper-wine.exe.so
it crashes spittin…
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By using #264 in combination with #265 it is possible to inject real VR support into several flat UE4 games.
Looks like most UE4 games, which were built with OpenVR _(so those which ship `"Engine/Bin…