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The console print is incorrect and that is annoying when debugging.
"Kiwi.Game: Stage specified, but is not a valid option. Set to NONE." is printed even if no stage is specified. It should print, "Ki…
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I propose that a favicon be added to the main website ( http://www.kiwijs.org/ ).
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Error log:
[ ERROR][ root.py:1596]:Exception:
Traceback (most recent call last):
File "C:\build\bin64\build\mcedit\out00-PYZ.pyz\mceutils", line 44, in _alertException
File "C:\…
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I've been spinning my wheels trying to wrap my head around how to share data types between different GameObjects and have their attributes show up in the editor. I believe what I'm trying to do is emb…
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After creating a new world you're returned to the main menu and the following exception is produced in the log.
```
[ ERROR][ root.py:3339]:Error while creating world. {world => /U…
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Thanks Sean!
This will work wonders for my game. Been using Paint.NET as a leveleditor for it so far....yea....
Anyway, so far so good, really nice work!
![editor](https://cloud.githubusercontent.co…
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The image says it all
![linuxpic](https://cloud.githubusercontent.com/assets/6596492/6198357/194df68e-b3ca-11e4-8cee-129f2e726422.png)
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I am having an issue with the latest release of MCedit unified where the program crashes whenever I use any portion of the openfile dialog or save file dialog. I am unable to open any file type throug…
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LevelEditor-master\AssetRoot\HieghtMaps should be LevelEditor-master\AssetRoot\HeightMaps
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```
Traceback (most recent call last):
File "mcedit.py", line 1102, in
sys.exit(main(sys.argv))
File "mcedit.py", line 945, in main
MCEdit.main()
File "mcedit.py", line 839, in main
…