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Panel Version: 0.7.15
Daemon Version: 0.6.12
Service: 7dtd
Modified: no
Expected Behavior: Server starts on configured port (26900)
Actual Behavior: Server does not start, and logs an error p…
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## Summary
We've designed .NET Standard & our tooling so that projects targeting .NET Framework 4.6.1 can consume NuGet packages & projects targeting .NET Standard 2.0 or earlier. Unfortunately, we…
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T2 v0.0.8 uses LiteNetLib from 2017-10 (possibly LiteNetLib 0.7.5).
Looks like [LiteNetLib 0.7.7.2](https://github.com/RevenantX/LiteNetLib/releases/tag/0.7.7.2) from 2018-06 is the latest official…
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Hi,
did you have or heard of any issues with connections no longer working at some point? _Some_ of our testers have the issue that at some point during the connection they no longer receive any da…
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We have some kind of permanent rooms (permanent game) so we need to run one game server 24/7. Later, we may need to scale the server horizontally (and persist data by Redis.). I am testing LiteNetLib …
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I have an simple issue, I wanted to give the netstandard 2.0 Version of LiteNetLib a try, but I got an instant issue when starting.
**Error**:
```
System.Net.Sockets.SocketException (45): Operati…
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I'm using this code to connect to server but I'm receiving SocketException.
```
[B]Bind exception: System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/…
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**Godot version:**
3.1 Beta 1 & 2
**OS/device including version:**
Windows 10
**Issue description:**
Running the following code:
`var tcpClient = new TcpClient("127.0.0.1", 4649);`
…
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Using awesome LiteNetLib v7.7.2 with Unity 2018.3.0b10/0b8, with client code adopted from helpful udemy course ("Unity LiteNetLib Multiplayer Basics and .NET Core Server"), compiled to OSX 10.14.1.
…
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If client change it's ip address, when 4G switch to WIFI, does LiteLib keep connection instead of disconnect the connection?