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This is kind of silly and not urgent, but the old configure script had a _super_ useful feature I really miss: it showed you the list of backends it was planning to build at the end of the output:
…
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```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…
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**I have a question***
Is there any way to collect data with NVidia NSight while using OpenGLFX?
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```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…
-
```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…
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Was for the controller preview because it must remain up to be usable and it gobbles up 60% of the monitor. A great alternate though would be if it could produce something the Browser Plugin on OBS co…
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```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…
-
```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…
-
```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…
-
```
What steps will reproduce the problem?
1. Select Force 16:9 or 16:9 (which IMHO are totally improperly labeled - 16:9
should pillarbox and Force 16:9 should force the game to stretch.)
2. Play a…