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When loading a large scene, we sometimes have pauses where we don't make framerate (for example, transferring a series of huge models and textures down into the graphics card). At these times, we d…
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simulate block transfer on/off not help
ppsspp
![02](https://cloud.githubusercontent.com/assets/3481559/3213547/25212dc8-ef94-11e3-8d16-12493b3947f7.png)
psp
![201406091259_002](https://cloud.githubu…
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Currently pixel drawing is very slow in Swingame, to the point where drawing each pixel once on a 800x600 window results in a desperate of approximately 1-10 frames per second (dependant on the comput…
Aloz1 updated
8 years ago
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Is there a way to show a `trimesh` object by calling `.show()` without lighting?
When running `mesh.show()` I found that it apparently has some sort of directional light by default.
I am trying …
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Some pretty minor issues listed, nothing too game-breaking, just a bit annoying if anything at all. I may update if I find more. Mostly recipes:
- Some fuel recipes still use the old nugget -> ingo…
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Hi,
my scrcpy disconnects after few seconds. When I stop the file transfer on the phone and enable it again, the scrcpy connects, but again only for a few seconds.
I tried scrcpy versions 2.3.1…
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Per https://github.com/image-rs/image/issues/1641, the `image` crate now supports the `qoi` file format. However attempting to run
```rust
use macroquad::prelude::*;
let texture = load_texture("…
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I would rather discuss this privately, but this is the de facto discussion zone :)
I want to do ambitious work on GLUI. I have 3 points:
1) Can I help close some of these feature requests? Many …
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### Goal
Validate and automatically store textures from software used to create it.
### Discussion
What software does this include? Photoshop, Mudbox, Mari? If it is an option to make one of …
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Hello. I would like to ask, in ogre, how do I know that the current frame has been rendered by the gpu? For example, when I render to the texture, how do I know that the GPU has finished rendering, an…