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I successfully created a ground foliage system using instanced buffer geometry. Setting up the instancing wasn’t nearly as bad as I though it would be, however one aspect was just downright tedious.
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Raycaster performance dropdown dramatically in realise 103 but in previous lower works great (checked r102, r99, r98).
There is also strange dependence if mouse hovering on Lee perry mesh fps drops…
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Hello,
First of all, I would like to thank you for all your efforts! Your project seems to be the only one alive project dedicated to Three.js **photorealistc** rendering.
As for my question, i…
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Hi Erich!
Wonderful work and an inspiration for what can be done using webgl! If you don't mind I'd like to pick your brain a bit regarding your BVH implementation.
For the last couple of mont…
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- [x] Move all source files into `src` directory
- [x] Decide on approach for initializing the extension to the THREE.Mesh.prototype & THREE.Geometry.prototype (call function? automatically include?)…
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Hey I've encountered some rendering problem with [my own model](https://github.com/n2k3/n2k3.github.io/raw/master/models/scene.glb):
Above bounding bound of the model part:
![above_bb](https://user-…
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Really impressed by the results of the renderer. Is it within your scope to in the future support bitmap textures as part of the materials? Things like specular, diffuse, bump?
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Torus Intersection seams to have some serious precision issues.
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##### Description of the problem
PR #8412 updated blender export and now there are no way to export mesh with skinned animation.
I have tested with women model and with monster model, which is import…