-
```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…
-
```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…
-
```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…
-
```
What steps will reproduce the problem?
1. Create a possession orb
2. Tilt the phone (left, right, up, down, ...)
3. The possession orb don't move either fly
What is the expected output? What do y…
-
- [ ] write blog sharing async/await in scene animation control.
- [x] build voxelized terrain using extrusion layer in Mapbox (inspired by Minecraft World)
- [ ] refactor route animation, si…
-
```
What steps will reproduce the problem?
1. Press "add host" in settings.
2. Press "Cancel"
What is the expected output? What do you see instead?
"New XBMC Host" is still in the host list.
If tilti…
-
```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…
-
Hi there,
The `ZMPref` in `ModelPredictiveControl::computeZMPRef()` is calculated based on the ankle position. I think that the foot center's position should be considered to have a better referenc…
-
I'm not sure what this should be called, but I think it would be useful to have a position origin option where the overlay follows the yaw rotation of the head, but exists at a fixed pitch. Essentiall…
-
```
What steps will reproduce the problem?
1. Tilting camera more than 60 degrees down
2. Pitching the frame +/- 60 degrees
What is the expected output?
The expected output is 90 degree view down w…