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### Tested versions
- Reproducibe in: v4.3.stable
### System information
Godot v4.3.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Wed, 04 Sep 2024 15:16:37 +0000 - Tty - Vulkan (Mobile) - dedi…
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Hello,
Thank you for sharing your work on NeRF-CA! I’m particularly interested in understanding your approach to weighted pixel sampling when generating new view renderings.
Could you clarify th…
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### Describe the bug
# Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) HD Graphics 630 (0x0000591B) Direct3D11 vs_5_0 ps_5_0, D3D11)"
…
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Here is a similar tracking issue for SPIR-V 1.5 testing.
I believe we only need to add two new test cases for SPIR-V 1.5, since SPIR-V 1.5 was primarily Vulkan-focused:
* New Behavior:
- [ …
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While attempting to wrap headers for a library, I've hit upon some syntax they use that SWIG is apparently unable to parse. (Tested just now against current SWIG `master` branch HEAD.)
Despite the…
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**Problem description**
Following four CTS tests are failing as a regression,
```
dEQP-VK.glsl.matrix.div.uniform.mediump_mat2x3_float_vertex
dEQP-VK.glsl.matrix.div.uniform.mediump_mat2x3_float_f…
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So far when building shaders with `--reflection` for C and Zig it does not make enough functions to be able to build a complete list of stuff like the names and offsets of all of the uniforms in a Uni…
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Using Vulkan, display meshes (== many triangles, in short):
TODO:
- [x] Vertex buffers:
- Vertex input description
- Vertex buffer creation
- Staging buffer
- Index buffer
- …
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`quniform(low, high, q)` is a "quantized" uniform distribution with step `q`.
Now, given the variable names, **I would expect the values to be in [`low`, `high`]** (the same expectation is found in…
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### Tested versions
- Reproducible in 4.4 dev 4
- Not in 4.3
### System information
Godot v4.4.dev4 - Linux Mint 22 (Wilma) on X11 - X11 display driver, Single-window, 2 monitors - Vulkan (Forward…