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### Checklist
- [x] I have searched for existing issues for issues like this one. The issue has not been posted. (Duplicate reports slow down development.)
- [x] I have provided reproducible ste…
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**Describe the bug**
Calling loadlevel when you're already inside that level causes graphical issues
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open up a game launcher
2. Open c…
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### Describe the project you are working on
"I'm primarily a growth hacker, specializing in brand growth strategies. In my free time, I pursue game development as a hobby.
### Describe the problem o…
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Hi, will you be adding a d-pad on the left side of the front and shoulder buttons on the top in the future? It's like a “padbox”, but with the main buttons on the back, and not so big, which I feel is…
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# **Issue №2301 opened by *[robertpfeiffer](https://github.com/robertpfeiffer)* at 2020-11-05 10:30:07**
After trying out the SDL2 renderer-based version of @mcpalmer1980's game, which migh…
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**Describe the bug**
For some reason the windows sdk modules do not work properly when emitting a c++ interop module
**To Reproduce**
Steps to reproduce the behavior:
1. Use Swift 5.7 to emit in…
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## Expected Behavior
Corpses located at non-rendered tiles to be seen by spectator once approached.
## Current Behavior
If a corpse is located at a non-rendered map tile,spectator won't be ab…
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[Migrated from JIRA ATOM-5560]
Description: Artists want a snappy editor experience with non-optimized high-poly assets and iteration workflows that don't require premature optimization. Everyone wan…
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Whenever I launch an orbtk application or any of the examples, my normal desktop applications seem to stop working. And everything is fine as soon as I close the application
# Steps to reproduce th…
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I know this implementation of the experimental game engine is still a work in progress, but I'm wondering if it does make sense to try to re-use the SCUMMVM implementation of common point-and-click ga…