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Came to find this great addon by watching the video you created it for. I was wondering though if we use bones vs empties, would that give more control. We could use it with other addons for easier ma…
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# Steps to Reproduce
Any place
# Actual Behavior
I uploaded this mesh with the armature on the right place and it still didnt work. instead i got a mesh avatar all thorn
# Expected Behavior
I expct…
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This is a hub issue for all things related to Blender.
Blender seems to be a tool that folks like Karma use to generated 3D assets. Blend is a great example of an open source project and community…
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Whenever the Tola is firing up at an angle the beam appears correctly aligned with the barrel, but above the top of it rather than coming from within it.
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I've been looking into the transform inheritance types and can't quite figure out what this inheritance type means or how to avoid it. Could you document this?
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### Godot version
3.5.2.stable
### System information
Window 10, family Intel, gles 2
### Issue description
I have a character model I made in blender that gets exported to dae/escn/gltf2/fbx. Wh…
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Is there any information about the bone constraints that the game uses
where one bone rotates when another bone rotates at a certain angle ect
So an example if i rotate the thigh bone sideways 90 …
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**the Problem**
One workflow for animations and scene set up in blender is to link the collection containing the character from one blend file to another, and then create a Library Override that al…
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I try to export scene which use a large set of data which is linked from various sources (.blend files)
and animated using proxies. What would be a workflow to export such scene to Urho? Now I get
`…