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### Describe the project you are working on
Any 3D project with lightmaps
### Describe the problem or limitation you are having in your project
Godot offers screen-space ambient occlusion, bu…
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Description of the issue:
Hi! I'm using archipack for game development. but there's a lot of manual work to make it usable for my game. I use godot engine with the glTF format.
Here's the process:…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Godot engine has some hooks that you can listen for when game is loaded. On publish screen, could have the game loaded in a preview (also lets creator test it is working) and only allow them to publi…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### What happened?
Using the example code to make the Discord RPC function, my game doesn't seem to detect Discord at all, instead returning the error:
Discord Activity couldn't be updated. It could…
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**Describe the bug**
When switching between windows, Godot always seems to refocus itself. This happens with the main godot editor then also when launching the game.
Godot is the only program I've …
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…