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Build started...
1>------ Build started: Project: Falcor, Configuration: ReleaseD3D12 x64 ------
1>Falcor.vcxproj -> E:\Falcor\Bin\x64\Release\Falcor.dll
2>------ Build started: Project: Utils, Con…
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Hello.
Why in bsdfSampleRec.f * abs(dot(state.ffnormal, bsdfSampleRec.L)) / bsdfSampleRec.pdf; and same in other places in code
abs(dot(state.ffnormal, bsdfSampleRec.L)) is removed?
Why specular p…
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**Describe the issue**
I'm experementing https://github.com/BobLChen/PathTracer which use tinygltf to import meshes and materials
The "same" 3D content file depending if it's based on glb or gltf…
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The way you calculting tangent and bitangent in the function 0nb() looks very simple. But is it right?
```
void Onb(in vec3 N, inout vec3 T, inout vec3 B)
//--------------------------------------…
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There seems to be an energy loss when using DDGI. Further investigation is required
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Your work is excellent, but I found that the program has been stuck in the global_buffer_sizes.set_value(*pinned_buffer_sizes); statement in the Pathtracer.cpp when I run it after compiling. Do you kn…
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cmake -DRG_WITH_NVIDIA_DLSS=OFF ..
```
-- The CXX compiler identification is GNU 9.3.0
-- The C compiler identification is GNU 9.3.0
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler…
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If the raytracing loop is started after adding a mesh everything works as expected, if the first mesh is added after calling start() the following error is raised:
`OPTIX_ERROR_INVALID_VALUE: Optix…
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Hello,
I know that there are two types of Ospray renderers in Paraview scivis and pathtracer. The pathtracer renderer supports realistic materials, does VisIt have a renderer that supports the use …
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HI, Linus,
I have a question in your new version of the code.
In PathTracer::sampleRay, ls.bsdf_pdf is 0.0 when the sampleEmissive is called, thus powerHeuristic always returns zero. I
doubt if it…