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Now that cirq supports qudits, we should generalize our quantum gates where possible/appropriate. Some examples of gates that should work on qudits:
* generalization of Pauli gates: X|k⟩ -> |k + 1 m…
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**Describe the project you are working on:**
Godot
**Describe the problem or limitation you are having in your project:**
Tilemap/Tileset UX is bad
# Draft proposal
This proposals aims at i…
groud updated
2 years ago
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M571 command could be implemented on Marlin to allow turning on and off a pin when extruding (as reprap firmware). This could lead to a direct use of Marlin to do laser cutting and plasma. The pin cou…
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I was delighted to find that the [css-color-4 directory](https://github.com/w3c/csswg-drafts/tree/main/css-color-4) contains JavaScript code to do all kinds of color space conversions. I think this is…
surma updated
2 years ago
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## Problem statement
![2019-12-25_13-53-30](https://user-images.githubusercontent.com/28003269/71442112-f53a6080-271d-11ea-999a-b479efe242ed.png)
As you can see on the picture process of plugging …
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**[Original report](https://bitbucket.org/rude/love/issue/1326) by hahawoo (Bitbucket: [hahawoo](https://bitbucket.org/hahawoo), GitHub: [hahawoo](https://github.com/hahawoo)).**
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## New Feature request
There should be a way to construct an image from a Picture. This would allow to construct images in memory and manipulate them.
Usecase:
```
Picture p1 = ..;
ui.windo…
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hi, i decided to try the plugin since godot's tilemap makes my game very slow, but there is no documentation of how to use it
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Hello, I am tempted to convert this library to work with 3D points and graphs.
I looked over `index.js` and managed to understand most of the parts.
Main difficulties are with the hull aspects `hul…
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## Important
`rendering->batching->options->use_batching_in_editor` needs to be set to true for 3.2.4 beta 1.
Sorry, this is due to a small bug on my part. Otherwise you will get a multicolored IDE!…