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```R
library(textures)
quad2segment
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what's wrong here?
`cpuMeshModificationDirect... ERROR [ASSERTION] Assertion failed usage != CPU (file e:\xuni\proland-4.0\ork-master\ork\render\mesh.h line 330) …
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### Describe the bug, what's wrong, and what you expected.
Hello,
When plotting meshes consisting of lines and faces cells are triangulated automatically.
I'm not shure if this is a bug or intend…
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Intro
---
Building off of #197, we'll want to add something akin to [`PointCloudShading` in CesiumJS](https://cesium.com/learn/cesiumjs/ref-doc/PointCloudShading.html) to Cesium for Unity. This wi…
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With pixi-projection we use square sprite, then inside the application transform it into two triangles.
In my game half the time it looks all right and half the time it looks bad.
How can I fix that…
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**Describe the bug**
I am new to ```taichi``` tried the example with cpu -> worked fine! Switched vulkan on-> did not see the mesh!
![](https://user-images.githubusercontent.com/34432001/181720615…
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@fverdugo @santiagobadia
When solving a heat equation using AgFEM (aggregation only in space) , CG(1) discretization in space and DG(0) discretization in time, if the domain is aligned to the Backgr…
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I used "-t -c -m -wf" switches on a per vertex color OBJ input. I got the _map.txt which contains the vertex correspondences. However, the correspondences do not look correct. I compared the 3D coordi…
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### Tested versions
- reproductible in 4.3.beta2
- godot openXR vendors 3.0.0
### System information
Godot v4.3.beta2 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2080 SUPER (…
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Hello, below is a video of a 100 vertices plane simplified with ratios [0.5, 0.25, 0.125, ...] and an error of 1
It seems like the simplification is suddenly stopped once a threshold is reached whe…