-
Hey PLP.
One day, when you're not super busy, can we have an option to decide whether to replace updated maps on export from Painter.
For instance. If I create a map and export it. When I go b…
-
Hello!
I have followed the instructions the best I can, but I'm hitting a brick wall. On clicking export for either Disney or Pixar materials, Substance Painter claims the export is done but no mat…
-
### Godot version
3.3 stable
### System information
Windows 10, GLES 3, Nvidia 1050
### Issue description
Too clear normalmap at right angles (90 degrees) of illumination in the sky pa…
-
To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
2 years ago
-
*ArmorPaint 0.8-2ffe9c7, Windows*
**Feature description:**
The tool that is missing, and any other 3D Painting have is the smear/smudge (blender/substance painter) tool.
It is very useful, and …
-
I would like to use lightmapper to bake a "thickness" texture, i.e. something that approximates the thickness of a closed mesh beneath each surface point. Blender has an option to negate the sample ve…
ghost updated
3 years ago
-
This is kinda similar to #272 and #537 but I don't think those do exactly what I need, so apologies if this gets marked as a duplicate.
I need what substance painter does if you have a mesh with mu…
-
**Warning: I don't know how exactly Material Maker works internally, so any assumptions I make about texture generation may be wrong.**
**Feature/enhancement description:**
When working with com…
-
**Describe the bug**
When using a model with mirrored uvs, the bitangents will be flipped on the mirrored uvs
**Steps to reproduce**
Steps to reproduce the behavior:
1. Add a model with mirrored…
-
## Describe the bug
Some textures, when saved to desktop as png, shift their colours. This was noted by both Lucaedr (in March) and myself today. Vegasx, Zeffy and I tried to save my avatar's tex…