-
**Author: auria**
It would be great to be able to place sound emitters on tracks : hear water when near a river, hear moos when going near the cow in farm, etc...
Migrated-From: https://sourceforge.…
-
**Author: auria**
Since recently, snow appears to be much thinner, it snows a lot behind you but not so much in front of you and you can easily overrun snow
Migrated-From: https://sourceforge.net/ap…
-
**Author: marclennart**
Before the race starts, some karts flicker. For example in the track Alpine-2. It's not very bad, but it's better if you fix the bug. Thanks!
Migrated-From: https://sourcefor…
-
**Author: auria**
At this time, anti-aliasing quality is hardcoded at 8 (the maximum). Allow setting it to a lower value to be able to get AA on lower-end hardware
Migrated-From: https://sourceforge…
-
**Author: auria**
I had alternative tux revision 6. I then updated to revision 7. After the update, the kart now had holes in them. After restarting STK, it is ok
Migrated-From: https://sourceforge.…
-
**Author: mbjornstk**
Hit the skid key repeatedly and the kart graphics will "fly" a bit more with each press, until it disappears. Hit the key fast, like doing autorepeat manually.
Migrated-From: h…
-
**Author: hikerstk**
In story mode when driving the grand prix, you get the "lose animation" instead of the "win animation". Doesn't matter if you are first or second or whatever.
Migrated-From: htt…
-
For the endcutscene, I have a tux model with scale approx 1.5. Apparently the scale is included in the exported mesh, and applied again when applying the IPO, since the result is that Tux is too big a…
-
E.g. a driver with long ears might have the ears modeled to point backwards while driving, but that might look odd in the kart selection screen. So if necessary add a special animation marker specifyi…
-
r11046 added a feature to make STK remember the location of the window, very useful for multi-monitors setup.
TODO:
- make it work on Linux and OSX, or diable the option over there
- submit patches t…