-
Before the 64-bit update I used to use fps_max 112 to match my monitor's refresh rate, and I got perfectly smooth motion. After the 64-bit update, fps_max 112 now feels very stuttery and I see my fps…
-
Currently, we have the choice between two evils: Either we select capped framerate at 35fps which somehow feels sloppy and coarse, or we chose uncapped framerate which feels smooth but in turn renders…
-
Soon after I got a bunch of workbenches (custom scenery and all that) I started up a saved game and it's very difficult to move around via holding right-click. I've uninstalled/reinstalled rct2, remov…
-
I was testing the "Uncap FPS" checkbox to see what my roller coasters would look like on my 144Hz monitor and I noticed that in situations where there's a lot of stuff going on, checking that box will…
-
This is currently prepared in the "uncapped" branch, thank to the outstanding effort of @AlexMax.
-
Using -devparm, the first dot always flashes when the game runs smoothly. In vanilla, it doesn't blink. It still happens when running Chocolate-Doom on a Pentium 3 (300Mhz). When the framerate decreas…
-
Hello again,
I noticed that the Pause Menu is by default darker in Crispy Doom then in Chocolate doom.
Here are some comparison screen shots:
Crispy Doom:
![doom 2 pause menu crispy doom 2 3 window…
-
This is on TNT MAP05 in the blue key room:
http://imgur.com/ravQeU5
VGkav updated
9 years ago
-
When using Doom Retro today, the mouse movement seemed to be "chunky". when using keyboard, turning was smooth, but using the mouse resuilted in a very choppy turning. happens in fullscreen and window…
-
Since the newest SDL 1.2 and SDL_mixer, affinity hacks are unneeded and are impeding the performance of the application, and get in the way of forks which need SMP. We had to remove this code from Vet…