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I'm trying to build cmake_convert branch on Jetson TX2 to use the ROS node. I'm running into an error
> In file included from /opt/ros/kinetic/include/opencv-3.3.1-dev/opencv2/core/core.hpp:48:0,
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The controller sometimes fails to track and affects the game experience. How do I get the tracking loss status of (helmet\controller\tracker)
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I am using Unity 5.6 with SteamVR on Windows 7, and I want to use this with a HTC Vive. However, it is essential that I'm able to use custom pose data. Therefore I have tried writing a custom driver b…
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If I land on the splash page, and I haven't read the blog post or don't have context, it's not clear that I can draw in the air using an HTC Vive. We should indicate somewhere that it is a roomscale V…
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Most of the driver is cross-platform, however, some code in:
- https://github.com/OSVR/OSVR-Vive/blob/master/DriverLoader.cpp
- https://github.com/OSVR/OSVR-Vive/blob/master/FindDriver.cpp
is necessa…
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Details:
When using vive help or any other equivalent commands in a server console the help list is printed twice.
This could be confusing for user and will only get worse when/if there are more com…
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I changed the role of a Vive Tracker in order to be detected as a controller. While the properties mimic those of a controller, the device class is still read as a tracker
`vr::VRSystem()->GetTrack…
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### Godot version
4.0.2 stable
### System information
Vive Focus 3 Release 5.5
### Issue description
The current master godot-xr-tools sets the mobile renderer by default, but only gl_compatibilt…
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I have a few Vive Trackers, and when I go to the SteamVR settings > Controllers > Manage vive trackers, I can set their roles (ex: Waist, Left Foot, Right Foot, etc.). It would be useful if I could ge…
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Is it possible to use the current PSMoveSteamVRBridge in place of the Vive Trackers? In my case i would like to use foot and hip tracking in vrchat. Unfortunately when i start PSMoveService and it con…