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## What problem does this solve or what need does it fill?
I looked through the issues and didn't see any open issues that would give an large overview of needed missing 3D graphics features in Bev…
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Was it disabled just for performance reasons and if so can we enable it again if our PC is capable of running it in VR we with volumetrics on?
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Hi,
I'm trying to amplify the lighting effect of a spotlight with a god rays effect.
It works great when the spotlight is facing the camera, but fails when either the spotlight is outside the came…
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When playing in vanilla minecraft, Bits are showing. When playing with Shaders, they're not. Bits are invisible
Playing on 1.18.1 on Fabric with Iris & Sodium
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I'm pleased to let everyone know that inpainting (and outpainting) are now working inside the refactoring-simplet2i branch. It will be merged into the development branch after light testing, and into …
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It's quite sad that the purest raytracing game still has 2D explosions. This is ray traced! How hard can it be? Perhaps start with smoke and a better railgun effect, and then work our way up from ther…
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### Describe the project you are working on
A barbarian title . . .
### Describe the problem or limitation you are having in your project
My problem is, I want say God rays, but at same time SDFGI …
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.22000 |
|Architecture | x64 |
|Application Version | 1.5.5 |
|Process | renderer |
#### Message
FileNotFo…
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The volumetric fog does not look great across large distances, due to its finite sampling resolution. It's also a bit expensive for what could be a simple depth-based equation. We should re-introduce …
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### What happened?
I'm currently playing with Fabric 1.17.1 and I have noticed that there weird underwater reflections with Sildurs Vibrant Shaders, where the water would directly mirror the underwat…