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**Godot version:**
3.1 >
**OS/device including version:**
Linux Manjaro
**Issue description:**
I have a simple gridmap and kinematicbody, if my body stands exactly between 2 tiles with collis…
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### Tested versions
4.3 dev4 and earlier
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @…
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Conforme discutido no [Draft-explain do exemplo de Tunja ](https://wiki.addressforall.org/doc/osmc:Conven%C3%A7%C3%B5es/Grade_cient%C3%ADfica_multifinalit%C3%A1ria/Draft-explain#Exemplo_de_Tunja), pe…
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### Tested versions
- Reproducible in Godot 4.3 beta 1 Android Editor
- Not reproducible in Godot 4.2.2 stable Android Editor
### System information
Android 12, Android 14
### Issue description
…
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**Godot version:**
3.0.6
**OS/device including version:**
Linux 4.20.6-arch1-1-ARCH
**Issue description:**
My current meshlib/gridmap workflow looks like:
1. Edit meshlibr…
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### Describe the project you are working on
Godot 3.3.2, Linux
I'm currently setting up a lot of SpatialMaterials and Spatial scenes using GridMap and MultiMesh, by hand for a new 3D game project'…
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### Godot version
3.5
### System information
Linux, AMD Ryzen 9 5900HX, RTX 3080
### Issue description
In my 3D game, I have fairly large levels and the player is able to construct objects (walls…
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**Godot version:**
3.2.alpha.custom_build. 99cee9038
**OS/device including version:**
Ubuntu 19.10
**Issue description:**
When I compile Godot with all Undefinied Sanitizer options, then I see …
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**Godot version:**
3.1
6098a7f1914f64c77d689f54d5432095911b744f
**OS/device including version:**
Windows 10 Pro 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)
GeForce GTX 10…
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First, I use the command of ’asfault evolve mock --generations 2 ‘, which generates map of the road.
Then execute the 'asfault replay run-test C:\Users\2020\.asfaultenv\output\tests\00000026.json' co…