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Hello, below is a video of a 100 vertices plane simplified with ratios [0.5, 0.25, 0.125, ...] and an error of 1
It seems like the simplification is suddenly stopped once a threshold is reached whe…
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A multi-platform plugin collection, with Houdini ports of various libraries, like
- https://code.google.com/p/opencloth/ *
- https://code.google.com/p/carve/ *
- https://github.com/drn2369/workflow-3d…
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### Describe the project you are working on
A graphically stylised game that uses a lot of built-in mesh instances
### Describe the problem or limitation you are having in your project
A PrimitiveM…
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Recently,I calculate 3D mesh for LES ,there is a Fatal error:
Writing Tecplot file number 0....
In calculation of plot_quantutiy u :Fatal error 'NaN' at ../src/eles.cpp:4521
In calculation of plot_qua…
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With pixi-projection we use square sprite, then inside the application transform it into two triangles.
In my game half the time it looks all right and half the time it looks bad.
How can I fix that…
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Setup: Win10, AMD HD7970, Display Driver v15.30.1025, Compiled with Visual Studio 2013 and 2015 (tested both)
When trying to run the examples on my setup, most examples either crash, show no output (…
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So, I've been hesitating to add partial support for the [GRDECL](http://petrofaq.org/wiki/Eclipse_Input_Data) format (which is widely used in oil and gas). The reason is that we can only implement the…
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There are some examples of quadratic meshes, e.g. https://github.com/SimVascular/svFSI-Tests/tree/master/05-struct/01-block-compression/mesh/P2/N008/mesh-surfaces
In my current workflow, I take a `…
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you need to use recent version of Blender 2.8+
- [x] does not show dashed lines + custom fragment shader
- disable dashed line if you need the custom fragment shader.. for now )
- [x] handle …
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Hi, rufaswan,
I'm working on a [program](https://github.com/quqr/QuadToSpine) that converts *.quad to Spine json and have some issues during the development process.
1. I've noticed some keyfram…
quqr updated
2 months ago