-
There is an error in [this From implementation](
https://github.com/virtualritz/pigment-mixing-rs/blob/79e7ef97ec50ef572bcfdb28e78a106829471264/src/pigment.rs#L256):
```
/// Convert a `Pigment` to …
-
>Does this mean you get an all-zero channel after loading it even before visualization?
Exactly. Apart from that it seems to be taking the pixel values in each slice (z) from different channels ran…
-
### Check for existing issues
- [X] Completed
### Describe the bug / provide steps to reproduce it
With HDR enabled (on an LG CX monitor), the Zed windows looks washed out. Without HDR colors…
-
The [filter property](https://drafts.fxtf.org/filter-effects/#FilterProperty) states that "Functions must operate in the sRGB color space". This implies that all the input colors to filters, like disp…
-
### Godot version
3.4.4
### System information
Windows 10
### Issue description
I have a GLB model with an albedo texture. For the GLB import, I have chosen Material Storage: Built-In.…
-
By default on desktop gpu devices egui_wgpu / wgpu outputs preferred target format `wgpu::TextureFormat::Bgra8Unorm`.
Then for rendering it renders to this texture in gamma space (srgb ?)
https:…
-
Hi! Nice plugin.
I notice problems with generated images when running on device. 3x images look as they should, but 2x have different colors a little. I think in my case it's because 3x images have s…
-
when using a PNG file texture, the color is fine in blender (using sRGB color space) but when exported to [html5]
the PNG textures looks washed out and much brighter as if it uses the RAW color space…
-
The resulting images from EtcTool are too bright. This likely indicates some sRGB conversion on import, without a conversion back. Typically want to convert to high-precision linear color, build mip…
-
# Background
(If you already understand color theory, please feel free to skip this section.)
Let's discuss wide color. This is a term that probably requires some explanation.
For the sake of…