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old post on the hand for Uniyt #405
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If you place a prefab with some of the InteractableScripts on it (Select, Translation, Scale,..) and you delete these Objects, e.g when you want to reset the AR scene, you are not able to place more o…
d4n3x updated
4 years ago
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### SPECIFIC ISSUE ENCOUNTERED
I am making an application in VR. The app is causing too much drifting while playing. as my app will be played while cycling and during cycling head of the user is cont…
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We are having an error when playing our Unity game build with the following error:
Screen position out of view frustum (screen pos 1024.000000, 0.000000, 1000.000000) (Camera rect 0 0 1024 768)
Un…
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**Describe the solution you'd like**
A modular system for defining snap points on an object that will allow another object to then position itself at a snap point's position. Build upon and modularis…
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Hi!,
We are currently developing an AR app that is rendered in desktop and streamed to any headset using SteamVR plugin and OpenXR plugin.
Everything is working perfect with DirectX 11 but when we…
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Hi all,
I am trying to generate controller haptics at predefined time offsets using the *secondsFromNow* argument of [SteamVR_Action_Vibration.Execute()](https://valvesoftware.github.io/steamvr_un…
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The controller sometimes fails to track and affects the game experience. How do I get the tracking loss status of (helmet\controller\tracker)
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The DrawFullScreenPass.cs file
https://github.com/microsoft/MixedReality-GraphicsTools-Unity/blob/v0.5.14/com.microsoft.mrtk.graphicstools.unity/Runtime/Utilities/DrawFullscreenPass.cs
contains thi…
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**Is your feature request related to a problem? Please describe.**
Game properly doesn't have a proper gameplay loop. The player get immediately put into the game scene.
**Describe the solution yo…